The Creators of Baldur's Gate 3 Explains Its Implementation of Machine Learning for Upcoming Project
The team behind popular titles like Baldur's Gate 3 and Divinity: Original Sin has recently shown its upcoming project, generating immense excitement within the player base. However, follow-up statements from the studio's figurehead have brought a new dimension to the conversation, addressing the developer's stance toward AI tools.
AI as a Creative Assistant, Not a Substitute
In a latest clarification, the studio's founder outlined that the team is employing AI technology for specific preliminary purposes. These include developing presentation materials, generating rough concept art, and writing placeholder copy.
Notably, Vincke stressed that the final assets in the game will be authored exclusively by real artists. "Our team is creating every line ourselves," he said.
We are continuously expanding our roster of writers and are currently forming dedicated writer rooms.
Given that this area is being specifically mentioned — we currently have twenty-three concept artists and have positions available for more creatives.
Everything we do is supplementary and focused on having people spend greater focus on the creative process.
Every machine learning application used well is a boost to a artist's process, never a stand-in for their skill.
Addressing Concerns and Clarifying the Vision
The news of AI usage initially sparked backlash among some the fanbase. In reaction, Vincke provided further elaboration on social media.
"We use AI tools to gather inspiration, just like we use Google and reference books," he explained. "In the very early planning process we use it as a rough outline for structure which we then substitute with hand-crafted concept art."
He noted, "We've hired talent for their inherent skill, not for their willingness to replicate what a algorithm proposes."
Key Areas of AI Integration
Vincke had earlier outlined the company's practical method to AI and ML, grouping its use into three main functions:
- Automation of Tedious Tasks: This includes motion capture cleaning, audio processing, and technical processes like adjusting assets for various species.
- Accelerated Iteration: Using technology to quickly build basic versions of mechanics to test concepts ahead of expensive development.
- Future Potential for Gameplay: Investigating how AI could in the future facilitate innovative gameplay, especially in creating dynamic reactions in a complex RPG.
He clearly noted that core creative domains — such as visual art — are not areas where the company is replacing artistic input. In fact, Larian is actively hiring in these very fields.
"Larian is neither launching a game with any AI components, and we are certainly not looking at reducing staff to swap them out with artificial intelligence," Vincke summarized.